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Sounds, from one perspective

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Post  maximinus Sun Jun 06, 2010 3:13 pm

Space. It's pretty quiet, right? So I don't think we need looping music in the game. As for the rest of the game, well I would prefer something non-intrusive; perhaps more of an aural soundscape rather than something loud, strong with a strong melody.

Thats just my 2c though, feel free to disagree.
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Post  moe_b Sun Jun 06, 2010 4:22 pm

Agreed. Have you heard of AthenaCL? It is a python music composition library. It seems like it would be suitable for the kind of soundscape soundtrack we'd be aiming for, although the learning curve seems pretty deep.

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Post  maximinus Sun Jun 06, 2010 9:08 pm

moe_b wrote:Agreed. Have you heard of AthenaCL? It is a python music composition library. It seems like it would be suitable for the kind of soundscape soundtrack we'd be aiming for, although the learning curve seems pretty deep.

I hadn't. Looks pretty good, though I'm a bit scared of tackling something that complex in addition to all the other work to be done.
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