Sounds, from one perspective
2 posters
Sounds, from one perspective
Space. It's pretty quiet, right? So I don't think we need looping music in the game. As for the rest of the game, well I would prefer something non-intrusive; perhaps more of an aural soundscape rather than something loud, strong with a strong melody.
Thats just my 2c though, feel free to disagree.
Thats just my 2c though, feel free to disagree.
maximinus- Admin
- Posts : 63
Join date : 2010-06-04
Age : 51
Location : Harbin, China
Re: Sounds, from one perspective
Agreed. Have you heard of AthenaCL? It is a python music composition library. It seems like it would be suitable for the kind of soundscape soundtrack we'd be aiming for, although the learning curve seems pretty deep.
moe_b- Posts : 12
Join date : 2010-06-05
Re: Sounds, from one perspective
moe_b wrote:Agreed. Have you heard of AthenaCL? It is a python music composition library. It seems like it would be suitable for the kind of soundscape soundtrack we'd be aiming for, although the learning curve seems pretty deep.
I hadn't. Looks pretty good, though I'm a bit scared of tackling something that complex in addition to all the other work to be done.
maximinus- Admin
- Posts : 63
Join date : 2010-06-04
Age : 51
Location : Harbin, China
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