Basic gameplay - ship ideas.
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Basic gameplay - ship ideas.
This is the central dumping ground for gameplay ideas. What else can we add to the mix of a basic 'Thrust style' gameplay? Here are some ideas to start with:
Reverse gravity.
Physics based puzzles - solve to advance.
Parts of the levels magnetic (both attract and repel).
Reverse gravity.
Physics based puzzles - solve to advance.
Parts of the levels magnetic (both attract and repel).
maximinus- Admin
- Posts : 63
Join date : 2010-06-04
Age : 51
Location : Harbin, China
Re: Basic gameplay - ship ideas.
Tunnel racing levels.
Asteroids-style intermissions.
Asteroids-style intermissions.
maximinus- Admin
- Posts : 63
Join date : 2010-06-04
Age : 51
Location : Harbin, China
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